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May 20th, 2017
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Roblox Drum Gun Skull Guy Hack Script Roblox
- local lol = Instance.new('Tool',p.Backpack)
- lol.TextureId ='http://www.roblox.com/asset?id=130093050'
- lol2.Name ='Handle'
- lol3.MeshId ='http://www.roblox.com/asset?id=130099641'
- lol3.TextureId ='http://www.roblox.com/asset?id=130093033'
- lol4.Color = Color3.new(0,255,255)
- local lol5 = Instance.new('Sound',lol2)
- lol5.SoundId ='http://www.roblox.com/asset?id=130113322'
- lol6.Name ='Reload'
- lol6.SoundId ='http://www.roblox.com/asset?id=130113370'
- lol7.Name ='HitFade'
- lol7.SoundId ='http://www.roblox.com/asset?id=130113415'
- --| Constants |--
- local SHOT_TIME =1
- local NOZZLE_OFFSET = Vector3.new(0,0.4,-1.1)
- -----------------
- -----------------
- local PlayersService = Game:GetService('Players')
- local Handle = Tool:WaitForChild('Handle')
- local FireSound = Handle:WaitForChild('Fire')
- local HitFadeSound = Handle:WaitForChild('HitFade')
- local PointLight = Handle:WaitForChild('PointLight')
- local Character =nil
- local Player =nil
- local BaseShot =nil
- -----------------
- -----------------
- -- Returns a character ancestor and its Humanoid, or nil
- if subject and subject ~= Workspace then
- local humanoid = subject:FindFirstChild('Humanoid')
- return subject, humanoid
- return FindCharacterAncestor(subject.Parent)
- end
- end
- -- Removes any old creator tags and applies new ones to the specified target
- while target:FindFirstChild('creator')do
- end
- local creatorTag = Instance.new('ObjectValue')
- creatorTag.Name ='creator'--NOTE: Must be called 'creator' for website stats
- local iconTag = Instance.new('StringValue')
- iconTag.Name ='icon'
- iconTag.Parent = creatorTag
- DebrisService:AddItem(creatorTag,4)
- -- Returns all objects under instance with Transparency
- localfunction GetTransparentsRecursive(instance, partsTable)
- for _, child inpairs(instance:GetChildren())do
- table.insert(partsTable, child)
- GetTransparentsRecursive(child, partsTable)
- return partsTable
- local selectionBox = Instance.new('SelectionBox')
- selectionBox.Color = BrickColor.new('Toothpaste')
- return selectionBox
- local light = PointLight:Clone()
- light.Parent = instance
- localfunction FadeOutObjects(objectsWithTransparency, fadeIncrement)
- local lastObject =nil
- object.Transparency = object.Transparency + fadeIncrement
- end
- until lastObject.Transparency >=1ornot lastObject
- localfunction Dematerialize(character, humanoid, firstPart)
- for _, child inpairs(character:GetChildren())do
- child.Anchored =true
- elseif child:IsA('LocalScript')or child:IsA('Script')then
- end
- local firstSelectionBox = SelectionBoxify(firstPart)
- wait(0.05)
- for _, part inpairs(parts)do
- table.insert(selectionBoxes, SelectionBoxify(part))
- end
- local objectsWithTransparency = GetTransparentsRecursive(character)
- DebrisService:AddItem(character,2)
- local fadeIncrement =0.05
- FadeOutObjects({firstSelectionBox}, fadeIncrement)
- character:Destroy()
- end)
- end
- localfunction OnTouched(shot, otherPart)
- local character, humanoid = FindCharacterAncestor(otherPart)
- if character and humanoid and character ~= Character then
- if shot then
- local hitFadeSound = shot:FindFirstChild(HitFadeSound.Name)
- hitFadeSound.Parent = humanoid.Torso
- end
- end
- end
- Character = Tool.Parent
- Player = PlayersService:GetPlayerFromCharacter(Character)
- if Tool.Enabled and Humanoid.Health >0then
- local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
- local shotCFrame = CFrame.new(firingPoint, Humanoid.TargetPoint)
- local laserShotClone = BaseShot:Clone()
- laserShotClone.CFrame = shotCFrame +(shotCFrame.lookVector *(BaseShot.Size.Z /2))
- bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
- laserShotClone.Touched:connect(function(otherPart)
- end)
- laserShotClone.Parent = Tool
- wait(0.6)-- FireSound length
- ReloadSound:Play()
- end
- --| Script Logic |--
- BaseShot.Name ='Effect'
- BaseShot.Size = Vector3.new(0.2,0.2,3)
- BaseShot.BrickColor = BrickColor.new('Toothpaste')
- Light(BaseShot)
- Tool.Unequipped:connect(OnUnequipped)
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Roblox Drum Gun Skull Guy Hack Script Pastebin
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- repeat wait() until player.Character.Humanoid
- local mouse = player:GetMouse()
- --game.Players.LocalPlayer.Character.Shirt.ShirtTemplate='rbxassetid://473465498'
- local char=game.Players.LocalPlayer.Character;
- Tool=Instance.new('Tool', game.Players.LocalPlayer.Backpack);
- Tool.GripUp=Vector3.new(-0.027, 0.996, -0.089);
- Tool.GripForward=Vector3.new(-1, 0, -0); --0.485, 0.14, -0.863
- Handle=Instance.new('Part', Tool);
- Handle.BrickColor=BrickColor.new('Really black')
- Handle.Position=Vector3.new(-18.53, 0.555, -16.825)
- gunfire.Name='GunFire'
- gunfire.Transparency=1
- gunfire.Position=Vector3.new(-18.56, 1.1, -19.35)
- gunfirefx.Enabled=false
- gunfirefx.Size=UDim2.new(1.1, 0, 1.1, 0)
- gunfirefx2.Image='http://www.roblox.com/asset/?id=117472237'
- gunfirefx2.Size=UDim2.new(1.2, 0, 1.2, 0)
- shootsound=Instance.new('Sound', char.Torso)
- shootsound.SoundId='rbxassetid://230622620'
- c4mesh.MeshType = 'FileMesh';
- c4mesh.MeshId='http://www.roblox.com/asset/?id=95356090';
- c4mesh.TextureId='http://www.roblox.com/asset/?id=95387789';
- local anim5 = Instance.new('Animation', player.Character)
- anim5.AnimationId = 'http://www.roblox.com/asset/?id=95383474'
- wait()
- end
- function unequipped()
- playAnim10:Stop()
- Tool.Unequipped:connect(unequipped)
- light=Instance.new('PointLight', Handle);
- light.Range=10;
- function Shoot()
- light.Enabled=true
- light.Enabled=false
- wait()
- end
- --You don't need to edit this!
- Character = player.Character
- Torso = Character.Torso
- mode.Name = '
- wait(0.00000001)
- if Torso then
- zam.Parent=mode
- for i=1,#x do
- if ((x[i].Name'Shirt') or (x[i].Name'Pants')) then
- zor.Parent=mode
- if x[i].Name'Head' then
- zem.Parent=mode --Made by MatrixComplexity
- Neck.Name = 'Neck'
- Neck.Part1 = zem
- Neck.C1 = CFrame.new()
- end
- local Limb=x[i]:Clone()
- Limb.CFrame = zam.CFrame * CFrame.new(1.5, 0, 0)
- Joint.Name = 'RightShoulder'
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- B.TopSurface = 0
- B.formFactor = 'Symmetric'
- B.Transparency = 1
- B.Parent = mode
- W.Part0 = Limb
- W.C0 = CFrame.new(0, -0.5, 0)
- if x[i].Name'Left Arm' then
- Limb.Parent=mode
- Limb.CFrame = zam.CFrame * CFrame.new(-1.5, 0, 0)
- Joint.Name = 'LeftShoulder'
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- B.TopSurface = 0
- B.formFactor = 'Symmetric'
- B.Transparency = 1
- B.Parent = mode
- W.Part0 = Limb
- W.C0 = CFrame.new(0, -0.5, 0)
- if x[i].Name'Right Leg' then
- Limb.Parent=mode
- Limb.CFrame = zam.CFrame * CFrame.new(0.5, -2, 0)
- Joint.Name = 'RightHip'
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- B.TopSurface = 0
- B.formFactor = 'Symmetric'
- B.Transparency = 1
- B.Parent = mode
- W.Part0 = Limb
- W.C0 = CFrame.new(0, -0.5, 0)
- if x[i].Name'Left Leg' then
- Limb.Parent=mode
- Limb.CFrame = zam.CFrame * CFrame.new(-0.5, -2, 0)
- Joint.Name = 'LeftHip'
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- B.TopSurface = 0
- B.formFactor = 'Symmetric'
- B.Transparency = 1
- B.Parent = mode
- W.Part0 = Limb
- W.C0 = CFrame.new(0, -0.5, 0)
- bland=Instance.new('Humanoid')
- bland.MaxHealth = 0
- if ((x[i].Name'Shirt') or (x[i].Name'Pants')) then
- zor.Parent=mode
- --[
- local zor=x[i]:Clone()
- end
- local zor=x[i]:Clone()
- end
- cam.Parent = game.Players:FindFirstChild(Character.Name)
- local Bar = Instance.new('Part')
- Bar.BottomSurface = 0
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.CFrame = zam.CFrame * CFrame.new(0, 0.5, 0)
- local Weld = Instance.new('Weld')
- Weld.Part1 = Bar
- Weld.Parent = zam
- end
- wait()
- wait(6)
- end
- Humanoid.Died:connect(OnDeath)
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