Scott About That Fnaf World Teaser

Scott Cawthon has made a serious name for himself in the world of indie gaming. It's hard to keep track of horror games without at least knowing about Five Nights At Freddy's. Well, Cawthon is. Hey guys, GameplayM8 here! And I am back with more FNAF News! In this video, I talk about Scott's new teaser texts in Scott Games and in FNAF World. Could these teasers be for FNAF 6? Some people are overreacting but that's okay. 'FNAF World' Teaser Trailer By Scott Cawthon - Watch the first one.

(Redirected from FNAF World)
FNaF World
Developer(s)Scott Cawthon
Publisher(s)Scott Cawthon
Composer(s)Leon Riskin
SeriesFive Nights at Freddy's
EngineClickteam Fusion 2.5
Platform(s)Microsoft Windows, Android
ReleaseMicrosoft Windows
  • WW: January 21, 2016
Android
Genre(s)Role-playing
Mode(s)Single-player

FNaF World is an indierole-playingvideo game created by Scott Cawthon. It is the first official spin-off to the Five Nights at Freddy's series. The game was released for Microsoft Windows on January 21, 2016 and Android on January 12, 2017, but came with unfinished gameplay and a large amount of bugs, leading to bad reception and ultimately the decision for the game's removal from digital storefronts. On February 8, 2016, the game was updated, and re-released as freeware on Game Jolt free of charge.

Gameplay[edit]

The player has two modes to play in: Adventure and Fixed Party. The game also has two difficulty levels to choose from, Normal and Hard. The player starts by choosing two parties consisting of four characters each. The starter characters, the original and toy versions of the first main games characters, can all be swapped in and out of the party. As the player continues, they collect more characters to place in their party, with there being 40 characters available in total from across the first four games. Along the way, a character known as Fredbear will give the player tips on what to do next. These tips frequently break the fourth wall due to Fredbear's seeming awareness of the situation he is placed in.

The gameplay consists of exploring through the game world and accessing new areas.[1] Once new areas are revealed and a special button is pressed in them, the player can use 'jumping' to teleport between each area through an overworld map. Initially, the world was depicted in a 2D 8-bit style, but as of Version 1.2 released in May 2016, the world has been redesigned into that of a fully animated 3D style (it is technically 2D art). Many enemy characters can be found throughout the game, each exclusive to their own area, which can be battled with. Upon defeating an enemy, the player will gain experience points and 'Faz Tokens', which are used to buy upgrades such as chips and bytes to aid the player during the game.

Meanwhile, the battles against enemies, which are completely random (with the exception of boss battles), are conducted in a separate 3D styled (again still technically 2d) playing field. In battles, the player characters are on the right-hand side, while the enemies are on the left-hand side. Each character has a HP meter located at the top right corner; by sustaining damages, the meter decreases until it reaches zero, which induces a KO (represented by a gravestone replacing the knocked out character) unless the player selects a resurrection command available on select characters. For each turn, the player is given choices for each character and must choose one of their three commands, which differ depending on the characters. The commands have different color tags and have different impacts, including healing the team (pink), providing status buffs (white), single-target attacks (orange), area attacks (red), poisonous attacks (green), and possible instant-kill attacks (black), among others. Once a turn is used, the player has to wait for some time until the next turn begins. The player can also swap the current party with the reserve at any time. After each battle, all characters, including the knocked out ones, are restored to full health.

The GameJolt version changed the world graphics from 2D to 3D. As of Version 1.2, the player is able to travel to a new land, to play the minigames of characters whose codes are being recycled for other games to unlock new characters after the player completes the sets of minigames in a range of modes. These include 'Foxy Fighters', 'Chica's Magic Rainbow', 'Foxy.EXE' and 'FNAF 57: Freddy in Space'.

Setting[edit]

FNaF World takes place in a world inhabited by enemies and various characters from the Five Nights at Freddy's series, who live in different biomes, that include a snowy plain, deep forests, a graveyard, lake, carnival, and caves. There also exists an inner dimension known as the 'Flipside', the world's game code, in which there are several glitches that enable travel to otherwise unreachable places.[1] The Flipside has four layers in total, although going beyond the third level is a point of no return, leading to an area with a character named Old Man Consequences. Update 2 added the Halloween Update area, from which various minigames can be accessed along with the final area: a toxic maze where the final boss of Update 2 is located.

Development[edit]

FNaF World was first announced on September 15, 2015, in a Steam post by Cawthon.[2] Later, a trailer was uploaded to YouTube, depicting the characters of the four previous games as cute.[3] The announcement was considered to be a hoax due to similar PR actions taken by Cawthon, however, it was not disproven until its release. Cawthon noted that the game is a spin-off, considering the main arc of Five Nights at Freddy's completed with the fourth game. Though originally planned for release on February 2, 2016, Cawthon rescheduled the release to January 22, 2016, but eventually launched yet another day earlier, on January 21, 2016, respectively, releasing it digitally through Steam.[4]

Upon release, community and critics criticized the game for missing key features, being unstable and generally unfinished, which Cawthon later apologized for, stating that '[he] got too eager to show the things that were finished, that [he] neglected to pay attention to the things that weren't.'[5] He agreed with the community that he had rushed the release, and that the game's rough state was unacceptable.[6] Cawthon stated that he would be working hard to get the game in order, but this eventually led to Cawthon temporarily taking the game off Steam, offering refunds to everyone who bought it.[7] It was later announced that, once the game would be patched further, it would be released for free, first to Game Jolt, and stay free from that point on.[8]

'I know there may be people who will say that I should have kept working on it. The reality is that some of the mistakes made in development of this game were done very early. 'Fixing' certain things would basically be remaking the game from scratch. At what point do you stop trying to fix a project that didn't go well and start working on something new? At some point you have to walk away and stop trying to fix it.'

— Scott Cawthon on Steam, regarding the discontinuation of FNaF World [9]

On February 8, 2016, an updated version was released to GameJolt as freeware, also featuring a new overworld and other new features.[10]

On May 13, 2016, a second update to FNaF World was released, featuring new characters and a new map, as well as voice acting.[11][12][13]

On January 12, 2017, FNaF World was released on Android, but was removed the next day. On January 31, 2017, Cawthon dispelled any rumors of the highly speculated 'Update 3', saying that no further updates will be made to the game. He expressed his dissatisfaction of the game, stating that most mistakes in development were made 'very early', and that attempting to better the game would 'be remaking the game from scratch'. He later removed the game from Steam.[14]

Reception[edit]

FNaF World received generally mixed reception among critics and community, with many YouTube gamers responsible for launching the franchise to its high popularity, such as Markiplier, opting not to play it, most likely changing how critics responded to the spin-off.[15] However, Angelo M. D'Argenio from The Escapist gave the game a decent review, stating that 'Five Nights at Freddy's World is a retro parody JRPG that feels incomplete now, but is steadily getting better as patches come out', giving FNaF World a score of 3/5. This, however, doesn't make it as popular as FNAF's other games.[16] The Gaming Ground also gave a satisfactory review, giving the game a 3.5/5.[17]

References[edit]

  1. ^ ab'Five Nights At Freddy's World Complete Gameplay Walkthrough'. One Angry Gamer. January 23, 2016. Retrieved May 10, 2017.
  2. ^'Steam Community :: Group Announcements :: Five Nights at Freddy's 4'. steamcommunity.com. September 15, 2015. Retrieved March 19, 2017.
  3. ^Klepek, Patrick (September 16, 2015). 'Five Nights At Freddy's Creator Is Making An RPG'. Kotaku. Gawker Media. Retrieved September 16, 2015.
  4. ^Prescott, Shaun (January 21, 2016). 'Five Nights At Freddy's World has released early'. PC Gamer. Future US. Retrieved January 22, 2016.
  5. ^Chalk, Andy (January 22, 2016). 'Five Nights at Freddy's creator apologizes for ugly FNAF World launch'. PC Gamer. Future US. Retrieved January 23, 2016.
  6. ^Frank, Allegra (January 22, 2016). 'Five Nights at Freddy's World launched 'too early,' missing key features'. Polygon. Vox Media. Retrieved January 25, 2016.
  7. ^Rowen, Nic (January 25, 2016). 'FNaF World pulled from Steam, refunds being made available for all'. Destructoid. ModernMethod. Retrieved January 25, 2016.
  8. ^Pereira, Christ (January 27, 2016). 'Five Nights at Freddy's RPG Pulled From Sale, Will Be Free Upon Return'. GameSpot. CBS Interactive. Retrieved January 27, 2016.
  9. ^The quoted post has been deleted by Scott Cawthon
  10. ^O'Connor, Alice (February 12, 2016). 'Five Nights At Freddy's World Re-Released For Free'. Rock, Paper, Shotgun. Retrieved February 12, 2016.
  11. ^Groux, Christopher (March 30, 2016). ''FNaF World' Update 2: New Teaser Shows Planes, 'Five Nights At Freddy's' Character Sprites'. Design & Trend. IBT Media. Archived from the original on May 20, 2016. Retrieved May 22, 2016.
  12. ^Groux, Christopher (May 4, 2016). ''FNaF World' Update 2 Release Date And New Character Revealed By 'Five Nights At Freddy's' Dev'. Design & Trend. IBT Media. Archived from the original on May 17, 2016. Retrieved May 22, 2016.
  13. ^Groux, Christopher (May 13, 2016). ''FNaF World' Update 2 Released: The Free 'Five Nights At Freddy's' RPG Gets More Characters!'. Design & Trend. IBT Media. Archived from the original on January 13, 2017. Retrieved May 22, 2016.
  14. ^'Game over: Saying goodbye to FNAF World'. Nerdvana. January 31, 2017. Retrieved March 25, 2017.
  15. ^Hernandez, Patricia (January 26, 2016). 'Five Nights At Freddy's RPG Pulled Off Steam Due To Bad Reviews'. Kotaku Australia. Allure Media. Retrieved February 8, 2016.
  16. ^D'Argenio, Angelo M. (January 25, 2016). 'Five Nights at Freddy's World - Broken Animatronic Mascots'. The Escapist. Defy Media. Retrieved January 25, 2016.
  17. ^thegg.net, The Gaming Ground (February 20, 2016). 'FNaF World PC review'. (TGG). Retrieved April 18, 2017.

External links[edit]

Wikiquote has quotations related to: FNaF World
Retrieved from 'https://en.wikipedia.org/w/index.php?title=FNaF_World&oldid=1000673952'
Scott Cawthon (creator of Five Nights at Freddy's franchise) indicate few months ago (on Steam) that Five Nights at Freddy's VR: Help Wanted is in the work.
2 days ago, the developer uploaded 8 teaser images (to the VR game) on his web site. 1 of the images however, was removed after fans discovered that it contain fans-made models. The following image is the one which got removed.New

and the following video goes into exact details on the fan-made models used for this image:

The developer himself caught wind of it, removed the image and issue the following statement on reddit:
Hey everyone, I wanted to give an update on the VR game situation.
As you all remember, the artwork that I’d teased for the game (which was actually a portion of the cover artwork), included characters that had used fan art and fan models as references. When I learned about that, I was obviously pretty upset and took down the teaser. I’ve been speaking with the team over at Steel Wool (the VR company) for the last few days, working through this, and figuring out from them what happened. Based on what I’ve heard, I do believe that it was an isolated incident and that it wasn’t done with bad intentions. The person working on the artwork used images that he thought were mine. If anything, everyone who had one of their models referenced should pat themselves on the back because your models looked like they were canon! I think it’s a testament to the fan community that the fan models rival mine, many of them look identical, and some of them look BETTER!
The models in the actual game are my own though, or modified versions of my own models. The cover artwork was done using artwork available online because the models in-game weren’t finished being textured. It doesn't excuse it, it's just what happened. They have since gone back and recreated the cover art using the actual in-game models.
I wholeheartedly believe that it wasn’t anyone’s intent to steal or copy any else’s work. Trust me when I say that the people over at Steel Wool have been working their butts off on this game, trying to make it something incredible, and something that will be an excellent addition to the series. I’ve been consistently impressed with the work they’ve done. There are sections where you repair Bonnie, Chica, and Foxy, and those sections are terrifying. You are instructed to reach inside of their chest cavities, or pull their faces off, or pull their eyeballs out(!), it’s really unnerving.
There is another section where you are in the dark with Funtime Foxy. It’s basically a recreation of the game from Sister Location. I know that some people have said that that particular game was a bit lazy on my part, considering that the screen is black 99% of the time, but let me tell you something, it’s a whole different situation in VR.
I’d played the Funtime Foxy section in an early build but wasn’t impressed (it was unfinished and Foxy was MIA), so I complained about it. They basically said, “Hold my non-alcoholic beverage.”, and they spent the next three days off the grid. They sent me a new build, and again I entered the darkness with Funtime Foxy. I flashed my beacon, again and again, and crept forward. I won’t go into detail here, but I will say this, I have never screamed like I screamed that day. I screamed like a kid falling off a roller coaster. I threw the VR headset off of my head, and it was reflexive, like when you jerk your hand off a hot stove. It was an instinctive NOPE. I told Steel Wool that I would never test that section again. My son Braden, also an eager player of the VR game over here, has also said that he’ll never play that section again.
The point of all of this is just to ensure you guys that the team over at Steel Wool has been working with one goal in mind: to make something that the community will recognize, enjoy, and be scared by. This was still a bad mistake, and they offered to post an apology. I told them I was handling it; but just be aware that they offered. They want to do right by all of you.
Oh yeah, and when you’re hiding in the closet and Baby is lurking outside the door, that’s really scary.
I also refuse to play the FNAF 4 bedroom with Fredbear outside.
You should see Springtrap walk…
The little monstrous PlushBaby’s are the best original addition to any game ever.
Thanks again for the support everyone. This is a great community. I’m going to try to be more vigilant to make sure something like this doesn't happen again.

All Fnaf Teasers

If you are here for the images themselves, here you go

Scott About That Fnaf World Teasers


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