The game is a cool and realistic simulator where you have to take care of the entire zoo full of different animals – feed them, make sure that they live in comfortable conditions, pay attention to their health state, and do everything to provide them with great existence in your amazing zoo. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. ROBLOX SABER SIMULATOR SCRIPT. Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
- --Gun Simulator GUI Made By THUNER Oor RobloxExploitsBR
- print('Gun Simulator GUI Loaded! Made By THUNER or RobloxExploitsBR')
- local GunSimulatorGUI = Instance.new('ScreenGui')
- local Menu = Instance.new('Frame')
- local CollectAllMoney = Instance.new('TextButton')
- local Information = Instance.new('TextLabel')
- local DestroyGUI = Instance.new('TextButton')
- local Credits_2 = Instance.new('TextLabel')
- GunSimulatorGUI.Name = 'Gun Simulator GUI'
- GunSimulatorGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Menu.Active = true
- OpenButton.Parent = GunSimulatorGUI
- OpenButton.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- OpenButton.Position = UDim2.new(-0.00123000704, 0, 0.731382906, 0)
- OpenButton.Text = 'Open'
- OpenButton.TextSize = 14
- Menu.Visible = true
- Menu.Parent = GunSimulatorGUI
- Menu.Position = UDim2.new(0.0811808109, 0, 0.0265957043, 0)
- Menu.Visible = false
- ESP.Name = 'ESP'
- ESP.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- ESP.Size = UDim2.new(0, 166, 0, 50)
- ESP.TextColor3 = Color3.new(0, 0, 0)
- ESP.MouseButton1Click:connect(function()
- crashy = true -- CHANGE THIS TO TRUE IF IT CRASHES THIS GAME
- if game.CoreGui:FindFirstChild('ESP') then
- elseif game.Players.LocalPlayer.PlayerGui:FindFirstChild('ESP') then
- game.Players.LocalPlayer.PlayerGui.ESP:Destroy()
- local t1 = Instance.new('SurfaceGui',hey)
- local t1g = Instance.new('Frame',t1)
- t1g.BackgroundColor3 = t1.Parent.BrickColor.Color
- t2.AlwaysOnTop = true
- local t2g = Instance.new('Frame',t2)
- t2g.BackgroundColor3 = t2.Parent.BrickColor.Color
- t3.AlwaysOnTop = true
- local t3g = Instance.new('Frame',t3)
- t3g.BackgroundColor3 = t3.Parent.BrickColor.Color
- t4.AlwaysOnTop = true
- local t4g = Instance.new('Frame',t4)
- t4g.BackgroundColor3 = t4.Parent.BrickColor.Color
- t5.AlwaysOnTop = true
- local t5g = Instance.new('Frame',t5)
- t5g.BackgroundColor3 = t5.Parent.BrickColor.Color
- t6.AlwaysOnTop = true
- local t6g = Instance.new('Frame',t6)
- t6g.BackgroundColor3 = t6.Parent.BrickColor.Color
- function undo(chr)
- if v.ClassName 'Part' or v.ClassName 'MeshPart' then
- if c.ClassName 'SurfaceGui' then
- end
- if c.ClassName 'BillboardGui' and c.Name 'thingyye' then
- end
- end
- end
- local gui = Instance.new('ScreenGui')
- gui.Parent = game.CoreGui
- gui.Parent = game.Players.LocalPlayer.PlayerGui
- gui.Name = 'ESP'
- local frame = Instance.new('Frame',gui)
- frame.Position = UDim2.new(0,0,0.9,0)
- frame.BackgroundColor3 = Color3.fromRGB(131,182,239)
- frame.BorderColor3 = Color3.fromRGB(66,134,244)
- frame.Draggable = true
- txt.Text = 'Mustardfoot's ESP Gui'
- txt.Size = UDim2.new(1,0,0.3,0)
- txt.BackgroundTransparency = 1
- but.Text = 'ESP On'
- but.Size = UDim2.new(0.7,0,0.3,0)
- but.BorderSizePixel = 0
- but.BackgroundColor3 = Color3.fromRGB(66,134,244)
- for i,v in pairs(game.Players:GetChildren()) do
- undo(v.Character)
- end
- but.MouseButton1Down:connect(function()
- but.Text = 'ESP Off'
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') nil then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.AlwaysOnTop = true
- bill.Adornee = v.Character.Head
- txt.Text = v.Name
- txt.Size = UDim2.new(1,0,1,0)
- end
- if c.ClassName 'MeshPart' and c.Transparency ~= 1 then
- elseif c.ClassName 'Part' and c.Transparency ~= 1 then
- end
- end
- else
- on = false
- undo(v.Character)
- end
- v.CharacterAdded:connect(function()
- wait(1)
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') nil then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.AlwaysOnTop = true
- bill.Adornee = v.Character.Head
- txt.Text = v.Name
- txt.Size = UDim2.new(1,0,1,0)
- end
- if c.ClassName 'MeshPart' and c.Transparency ~= 1 then
- elseif c.ClassName 'Part' and c.Transparency ~= 1 then
- end
- end
- end)
- v.CharacterAdded:connect(function()
- wait(1)
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') nil then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.AlwaysOnTop = true
- bill.Adornee = v.Character.Head
- txt.Text = v.Name
- txt.Size = UDim2.new(1,0,1,0)
- end
- if c.ClassName 'MeshPart' and c.Transparency ~= 1 then
- elseif c.ClassName 'Part' and c.Transparency ~= 1 then
- end
- end
- end)
- end)
- CollectAllMoney.Name = 'Collect All Money'
- CollectAllMoney.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- CollectAllMoney.Position = UDim2.new(0, 0, 0.388732344, 0)
- CollectAllMoney.Text = 'Collect All Money'
- CollectAllMoney.TextSize = 14
- CollectAllMoney.MouseButton1Click:connect(function()
- for i,v in pairs(game.Workspace:GetChildren()) do
- v.CFrame = game.Players.LocalPlayer.Character.UpperTorso.CFrame
- end
- ESPandAimbot.Parent = Menu
- ESPandAimbot.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- ESPandAimbot.Position = UDim2.new(0, 0, 0.614084482, 0)
- ESPandAimbot.Text = 'Aimbot'
- ESPandAimbot.TextSize = 14
- ESPandAimbot.MouseButton1Click:connect(function()
- Aimworks 3.1 (Edit for Gun Simulator)
- Just another trash simulator down the drain
- local aimkey = 'f'
- local headshot = 35
- local ignoreWalls = true
- local perfect_aim_firstperson_distance = 28
- local RenderLassos = true
- local SpreadControlRadius = Vector3.new(25, 25, 15)
- local triggers = false
- for i,v in pairs(game.Players:GetChildren()) do
- if game.Players.LocalPlayer:IsFriendsWith(v.userId) then
- end
- game.Players.PlayerAdded:connect(function(player)
- if game.Players.LocalPlayer:IsFriendsWith(player.userId) then
- end
- local bone_name
- local closest_distance
- local distance
- local FilteringEnabled = workspace.FilteringEnabled
- local in_fov
- local localplayer = game:GetService('Players').LocalPlayer
- local mouse = localplayer:GetMouse()
- local players_service = game:GetService('Players')
- local random = math.random
- local ray_start
- local sleeping
- local tele_bone
- local ticksslept = 0
- local vector
- local function FindInstance(instance_className, search_directory)
- if not search_directory then return end
- for i, v in pairs(search_directory:GetChildren()) do
- return(v)
- end
- end
- local function CreateBlockOfDeath()
- if deathBlock then deathBlock:Destroy() end
- deathBlock = Instance.new('Part', workspace)
- deathBlock.Size = SpreadControlRadius
- mouse.TargetFilter = deathBlock
- local function ReturnsScreenCoordinatesAsVectorAndFOVChecksAsBool(player, bone)
- if not bone then
- end
- return camera:WorldToScreenPoint(player.Character[bone].Position)
- end
- local function ReturnsPlayerCheckResults(player)
- if not ShootingTeam then
- if player.TeamColor localplayer.TeamColor then
- if not (player.Neutral and localplayer.Neutral) then
- end
- end
- for i,v in pairs(Whitelist) do
- return false
- end
- if player localplayer then
- end
- if FindInstance('ForceField', player.Character) or FindInstance('Humanoid', player.Character, true).MaxHealth huge then
- end
- if FindInstance('Humanoid', player.Character, true).Health 0 then
- end
- local screen_position, in_fov = ReturnsScreenCoordinatesAsVectorAndFOVChecksAsBool(player, 'UpperTorso')
- return false
- return player, screen_position
- return (FilteringEnabled and 'Head' or 'Left Arm')
- return false
- if (random(1, 100) <= headshot) and FilteringEnabled then
- end
- return 'Left Arm'
- end
- aim_through_list[1], aim_through_list[2] = deathBlock, localplayer.Character
- local closest_distance = 1000
- local your_head = your_character and your_character:FindFirstChild 'Head'
- for i, player_being_checked in pairs(players_service:GetPlayers()) do
- local player_or_false, targets_coordinates = ReturnsPlayerCheckResults(player_being_checked)
- if player_or_false then
- local char = player_being_checked.Character
- local target_UpperTorso = char and char:FindFirstChild 'UpperTorso'
- if target_UpperTorso then
- if (camera.Focus.p - camera.CoordinateFrame.p).magnitude <= 1 then
- ray_start = your_head.Position + your_head.CFrame.lookVector * 10 + Vector3.new(0, 3, 0)
- ray_start = your_head.Position + Vector3.new(0, 2, 0)
- if not targets_coordinates then
- distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
- distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
- vector = (target_UpperTorso.Position - ray_start)
- if (not targets_coordinates) or (distance <= closest_distance) then
- local new_ray = ray(ray_start, vector.unit * 1000)
- local hit, position = workspace:FindPartOnRayWithIgnoreList(new_ray, aim_through_list)
- if (hit and hit:isDescendantOf(char)) or ignoreWalls then
- most_viable_player = player_being_checked
- end
- blockName = ReturnsBoneOrFalse(most_viable_player)
- return most_viable_player
- end
- if Chams then
- v:Destroy()
- for q,player in pairs(game.Players:GetPlayers()) do
- if player.Character.Head:FindFirstChild('face') then
- end
- if player.Character.Head:FindFirstChild('BoxHandleAdornment') then
- else
- for i,v in pairs(player.Character:GetChildren()) do
- if v.Name ~= 'Head' then
- local fakeChams = Instance.new('BoxHandleAdornment', v)
- local esp = Instance.new('BoxHandleAdornment', camera)
- if player.Name w then
- esp.Adornee = v
- else
- if player.TeamColor localplayer.TeamColor then
- esp.Adornee = v
- else
- if player.TeamColor ~= localplayer.TeamColor then
- esp.Adornee = v
- end
- end
- end
- end
- end
- end
- game.Workspace.ChildAdded:connect(function(child)
- if child:IsA('Model') or child:IsA('Folder') then
- end
- game.Workspace.ChildRemoved:connect(function(child)
- if child:IsA('Model') or child:IsA('Folder') then
- end
- game.Players.LocalPlayer.Changed:connect(function()
- end)
- local function TargetPlayer(player)
- if aim_through_list[3] then
- aim_through_list[3].Position = aim_through_list[3].Position + Vector3.new(0,200,0)
- end
- if not player then
- target = nil
- lasso = Instance.new('SelectionPointLasso', camera)
- lasso.Humanoid, lasso.Point = FindInstance('Humanoid', localplayer.Character, true), mouse.Hit.p
- return
- if lasso then lasso:Destroy() lasso = nil end
- lasso = Instance.new('SelectionPartLasso', camera)
- lasso.Humanoid, lasso.Part = FindInstance('Humanoid', player.Character, true), game.Players.LocalPlayer.Character.UpperTorso
- end
- bone_name = ReturnsBoneOrFalse(player)
- if player.Character.Head and bone_name then
- tele_bone.Parent = player.Character
- tele_bone.CanCollide = false
- tele_bone.CFrame = CFrame.new(workspace.CurrentCamera.CoordinateFrame.p + workspace.CurrentCamera.CoordinateFrame.lookVector * perfect_aim_firstperson_distance, workspace.CurrentCamera.CoordinateFrame.p)
- tele_bone:ClearAllChildren()
- target = player
- deathBlock.Parent = player.Character
- deathBlock.Name = bone_name
- return
- return player
- end
- workspace.DescendantRemoving:connect(function(instance)
- if instance deathBlock then CreateBlockOfDeath() end
- wait(0.1)
- wait(0)
- wait(trigger_speed)
- end
- trigger_debounce = false
- end
- game:GetService('RunService'):BindToRenderStep('First', Enum.RenderPriority.First.Value, function() -- another clusterfuck
- if running then
- TargetPlayer(ReturnsViablePlayerOrNil())
- if localplayer:GetMouse().Target deathBlock then return end
- else
- end
- end
- end)
- local keydown = mouse.KeyDown:connect(function(keys)
- running = not running
- print('[SILENTAIM] activated.')
- print('[SILENTAIM] deactivated.')
- end
- local keydowns = mouse.KeyDown:connect(function(keys)
- if (ShootingTeam) then
- ShootingTeam = false
- print('[SILENTAIM] Team Shooting activated')
- end
- end)
- Information.Parent = Menu
- Information.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- Information.Position = UDim2.new(0.274261594, 0, 0.625352144, 0)
- Information.Text = 'Aimbot requires a good computer'
- Information.TextSize = 14
- CloseGUI.Name = 'Close GUI'
- CloseGUI.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- CloseGUI.Position = UDim2.new(0.40225035, 0, 0.83380264, 0)
- CloseGUI.Text = 'Close GUI'
- CloseGUI.TextSize = 14
- Menu.Visible = false
- DestroyGUI.Parent = Menu
- DestroyGUI.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- DestroyGUI.Position = UDim2.new(0.0126582291, 0, 0.814084351, 0)
- DestroyGUI.Text = 'Destroy GUI'
- DestroyGUI.TextSize = 14
- game.PPlayerGui.GunSimulatorGUI:Destroy()
- Credits.Parent = Menu
- Credits.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- Credits.Position = UDim2.new(-0.000394433737, 0, -0.00141593069, 0)
- Credits_2.Parent = Credits
- Credits_2.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- Credits_2.Position = UDim2.new(0, 0, -0.0185184479, 0)
- Credits_2.Text = 'Gun Simulator GUI Created By THUNER OR RobloxExploitsBR'
- Credits_2.TextSize = 14
Zoo Simulator Roblox Codes 2019
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Pet Zoo Codes – An updated list with all the valid codes and some info about the reward each code will give you.
Pet Zoo Codes | Updated List
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